The Potential of Using Kahoot to Empower EFL Learners
کد مقاله : 1073-CNF-FULL
نویسندگان
محمدباقر خطیبی *
گروه آموزش زبان انگلیسی - پردیس دکتر شریعتی دانشگاه فرهنگیان، ساری - مازندران - ایران
چکیده مقاله
These days, educationists and students are growing an enthusiasm in digital learning which is based on pedagogical games. A review of the body of research confirms that these online instructional games are efficient at getting the learners involved in the learning process. The present research investigates using online educational game-based platform called ‘Kahoot’ to enhance learning English as a foreign language and sustains the hypothesis that it enriches the traditional, teacher-centered classrooms by having EFL learners more engaged, motivated, and involved. Applying a mixed method study, around 100 EFL undergraduates were surveyed and evaluated based on a-semester-long involvement in ‘Kahoot’ games on EGP (English for general purposes). The findings of the project confirm an enhancement of the EFL learners’ language skill performance. Furthermore, ‘Kahoot’ helped EFL learners experience a high degree of engagement in comparison with traditional teaching methods. In addition, new horizons toward the future application of ‘Kahoot’ in EFL learning are discussed.
کلیدواژه ها
game-based learning, language skill performance, English as a foreign language, digital games, Kahoot
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